Introduction
Hi there and welcome to my portfolio page. My name is Peter and I am a veteran gameplay programmer. Apart from my professional work I’ve recently begun working on a personal project using Unreal Engine 4.
Skills
- 10 years of console game development experience
- Object oriented programming experience in C++ and multiple scripting languages
- Additional experience developing and modifying Windows applications
- Familiar with modern game engines and game development tools
- Experience with Multi-Threaded and Network Programming
- Console game development experience
- Strong background in game and level design
- Efficient, results-oriented and flexible working style
- Quick at learning new skills and adapting to new environments
- Excellent communication skills in English and German
- Passionate about making and playing games
Projects
2018 | Unannounced Project (PC) |
2017-2018 | Art of Balance (Nintendo Switch) |
2016-2017 | Fast RMX (Nintendo Switch) |
2015 | Fast Racing Neo (WiiU) Art of Balance (PS4) |
2014 – 2015 | Art of Balance (Wii U) Nano Assault NEO-X (PS4) Family Tennis SP (Wii U) |
2013 | Jett Rocket II: The Wrath of Taikai (Nintendo 3DS) |
2012 – 2013 | Nano Assault NEO (Wii U) Nano Assault Ex (Nintendo 3DS) |
2012 | Fun! Fun! Minigolf TOUCH! (Nintendo 3DS) Art of Balance TOUCH! (Nintendo 3DS) |
2011 | Nano Assault (Nintendo 3DS) |
2010 – 2011 | FAST Racing League (Wii) |
2009 – 2010 | Art of Balance (Wii) |
2009 | Zenses: Zen Garden (Nintendo DS) |
2008 | Zenses Ocean (Nintendo DS) Zenses Rainforest (Nintendo DS) Fun! Fun! Minigolf (Wii) |
Contact
Email: aleit *at* krautdev *dot* net
Twitter: @Gigapete
My history
Ever since my first steps into the realm of video games I wanted to learn how to make them myself. At around the age of 11 I started teaching myself how to code in C++ using my sisters computer. By the time I finally got my first PC about 3 years later I’d already finished created several text adventures and similar small games. As my skills and ambitions grew I quickly turned to modding to learn more about complex game mechanics and game design in general.
When Ascaron Entertainment offered me a chance to make my first steps into the industry as a game tester a few years later I jumped at the chance. I learned a lot with them even though not everything went smoothly especially when the company filed for bankruptcy. However the experiences I’ve made there ultimately helped me land my first job as a game developer with Shin’en Multimedia just a bit later. I’ve been with them for 11 years and learned a lot in this time.