About Me

Introduction

Hi there and welcome to my portfolio page. My name is Peter and I am a veteran gameplay programmer. Apart from my professional work I’ve recently begun working on a personal project using Unreal Engine 4.

Skills

  • 10 years of console game development experience
  • Object oriented programming experience in C++ and multiple scripting languages
  • Additional experience developing and modifying Windows applications
  • Familiar with modern game engines and game development tools
  • Experience with Multi-Threaded and Network Programming
  • Console game development experience
  • Strong background in game and level design
  • Efficient, results-oriented and flexible working style
  • Quick at learning new skills and adapting to new environments
  • Excellent communication skills in English and German
  • Passionate about making and playing games

Projects

2018 Unannounced Project (PC)
2017-2018 Art of Balance (Nintendo Switch)
2016-2017 Fast RMX (Nintendo Switch)
2015 Fast Racing Neo (WiiU)
Art of Balance (PS4)
2014 – 2015 Art of Balance (Wii U)
Nano Assault NEO-X (PS4)
Family Tennis SP (Wii U)
2013 Jett Rocket II: The Wrath of Taikai (Nintendo 3DS)
2012 – 2013 Nano Assault NEO (Wii U)
Nano Assault Ex (Nintendo 3DS)
2012 Fun! Fun! Minigolf TOUCH! (Nintendo 3DS)
Art of Balance TOUCH! (Nintendo 3DS)
2011 Nano Assault (Nintendo 3DS)
2010 – 2011 FAST Racing League (Wii)
2009 – 2010 Art of Balance (Wii)
2009 Zenses: Zen Garden (Nintendo DS)
2008 Zenses Ocean (Nintendo DS)
Zenses Rainforest (Nintendo DS)
Fun! Fun! Minigolf (Wii)

Contact

Email: aleit *at* krautdev *dot* net
Twitter: @Gigapete

My history

Ever since my first steps into the realm of video games I wanted to learn how to make them myself. At around the age of 11 I started teaching myself how to code in C++ using my sisters computer. By the time I finally got my first PC about 3 years later I’d already finished created several text adventures and similar small games. As my skills and ambitions grew I quickly turned to modding to learn more about complex game mechanics and game design in general.

When Ascaron Entertainment offered me a chance to make my first steps into the industry as a game tester a few years later I jumped at the chance. I learned a lot with them even though not everything went smoothly especially when the company filed for bankruptcy. However the experiences I’ve made there ultimately helped me land my first job as a game developer with Shin’en Multimedia just a bit later. I’ve been with them for 11 years and learned a lot in this time.